2012年10月3日星期三

Hands-on with TSW's combat system



TSW isn't really a game where you want to go into combat half-cocked and spam-happy, either. It's a fairly complex system, both build-wise and execution-wise, even though at its core it is the familiar tab-target hotbar approach.

Massively Speaking Episode 201 gets into all of your dirty little secrets -- not to mention Funcom's, as well! We're joined by Jef, who gives us the full scoop on The Secret World Gold now that the NDA's come tumbling down. Will this be another Failcom or possibly a Fabulouscom? Only Jef knows, and he's highly resistant to torture and bribery.

The ability wheel breaks everything down into one of three categories: melee, magic, or ranged. Each is subdivided a further three times into different types of weapons (blood magic, blades, rifles, etc. )#). Technically you can learn every ability in the game, but you can only equip 14 at a time (seven active and seven passive), and you're also limited to equipping two weapons simultaneously.

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